After the machine stops, you’ll usually have some fuzzies, tool marks, or little ridges, especially in woods with open grain. A quick pass with a stiff brush and some light sanding with flexible sanding pads or small strips of sandpaper can bring out the detail without rounding everything over.
From here, you can stain, paint, clear-coat, glaze, or even paint-and-wipe to pop the shadows in deeper areas. The nice thing about a well-cut 3D surface is that almost any finish looks good because the geometry itself is doing the visual heavy lifting.
Once you’ve successfully run one full start-to-finish 3D carve in Vectric, you’ve essentially unlocked the core workflow: define the job, import or model the design, create a roughing and finishing toolpath, preview, and cut. That pattern repeats, whether you’re carving a simple plaque, a detailed relief, or eventually doing more complex projects like multi-sided carves and rotary work.
From here, you can start experimenting with more advanced features: combining multiple 3D components, adding 2D V-carved text on top of a 3D background, splitting a large relief into tiles, or creating your own models in Aspire.